Bad Company 2 Patch

Alles über Spiele, wie Demos, Patche, News, Mods, Vollversionen und Betas
Benutzeravatar
Tribuns.Leviathan
Beiträge: 426
Registriert: 1. Mai 2007, 13:24
Wohnort: Schale (NRW)
Kontaktdaten:

Bad Company 2 Patch

Beitragvon Tribuns.Leviathan » 16. März 2010, 17:49

Neuer Patch ist da:

Single Player -
Fixed: Graphical issues on some systems on SP_03 (at start and when displaying background mountains at “Up river”)
Fixed: Character voice issue during cut scenes in SP_03b (only affected Spanish)
Fixed: Hang when killed using TOW Launchers in SP_05
Fixed: Graphical issue on some systems on SP_05 (displaying background mountains)
Fixed: Voice volume in cut scenes on SP_06
Fixed: Unexpected dialog at start of SP_08 (only affected Italian)
Fixed: Random crash in SP_09 cut scenes

Multi Player -
Fixed: Server Browser - Joining a password protected server results in a connection timeout
Fixed: Server Browser auto updating server list when reopened causing a timeout issue
Fixed: Password issue during Friend invites
Fixed: Password text field issue on joining a password protected server
Fixed: “Flickering” ship on Arica Harbor
Fixed: Clan tags that use numbers in them displaying a “0” on the Select Spawn Point screen
Fixed: Display issue on long server names
Fixed: Mortar Strike icon not updating (Beta issue)
Fixed: No “Exit Game” menu option appearing at the end of some rounds.
Fixed: Flickering user rank icon (appeared as an animated gif) when user reaches rank 10.
Fixed: Flickering trees and “Red Box” on Laguna Presa
Fixed: User is logged out when failing to create a new soldier
Fixed: Zeus stationary weapon not appearing in stats
Fixed: Zu23 not appearing in stats
Fixed: BMD3 AA not appearing in stats
Fixed: Friend request displaying incorrect Veteran stats
Fixed: End of Round screen displayed incorrect “UAV_Station” – now displays correct localized text.
Fixed: K/D ratio displays in the Front End
Fixed: K/D ratio displays correctly when “comparing”
Change: Server browser now defaults to list via Ping first
Change: News Ticker font support for Spanish, Polish, Russian and Japanese
Change: New message for server full (reported as “I get no message when I try and join a server, it does nothing”)
Change: New message displayed for attempting to join a password protected server without providing a password (reported as “I get no message when I try and join a server, it does nothing”)
Change: Displays version number on Front End Legal Screen
Change: Display of weapon icon during loading screen


Quelle: http://forums.electronicarts.co.uk/.... ... pdate.html
Bild
Benutzeravatar
Tribuns.Bloody
Beiträge: 482
Registriert: 28. Juli 2006, 19:47
Wohnort: 59494 Soest
Kontaktdaten:

Re: Bad Company 2 Patch

Beitragvon Tribuns.Bloody » 16. März 2010, 19:26

Danke Levi gleich mal saugen!
Bild

"...sehr dunkel die andere Seite ist,seeehr dunkel"
"Sei still Joda,und iss dein Toast"
Benutzeravatar
Tribuns.Leviathan
Beiträge: 426
Registriert: 1. Mai 2007, 13:24
Wohnort: Schale (NRW)
Kontaktdaten:

Re: Bad Company 2 Patch

Beitragvon Tribuns.Leviathan » 16. März 2010, 19:43

Was ich blöd finde, ist das die Clantags nun mit [] eingerahmt werden
Bild
Tribuns.Metatron
Beiträge: 71
Registriert: 5. Mai 2006, 02:17
Kontaktdaten:

Bad Company 2 Patch R8

Beitragvon Tribuns.Metatron » 29. Juni 2010, 19:26

Der Patch R8 wurde für morgen 8 bis 12 Uhr angekündigt
Der Client-Patch ist 890 MB groß. Folgende Sachen werden gepatcht:

Code: Alles auswählen

Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles
Benutzeravatar
Tribuns.Leviathan
Beiträge: 426
Registriert: 1. Mai 2007, 13:24
Wohnort: Schale (NRW)
Kontaktdaten:

Re: Bad Company 2 Patch

Beitragvon Tribuns.Leviathan » 29. Juni 2010, 20:15

Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Noch langsamer :? man trifft ja so schon kaum.
Bild
Benutzeravatar
Tribuns.Bloody
Beiträge: 482
Registriert: 28. Juli 2006, 19:47
Wohnort: 59494 Soest
Kontaktdaten:

Re: Bad Company 2 Patch

Beitragvon Tribuns.Bloody » 30. Juni 2010, 19:27

Besser zielen dann triffst du auch! :mrgreen:
Bild

"...sehr dunkel die andere Seite ist,seeehr dunkel"
"Sei still Joda,und iss dein Toast"

Wer ist online?

Mitglieder in diesem Forum: 0 Mitglieder und 1 Gast